THE PLAYBOOK · SJZYCGG
How to play Forty Thieves Solitaire
Choose a round of Forty Thieves Solitaire and settle into its rules. Build eight suit foundations from ace to king. Use the example below to understand a decision. Treat the first round as a chance to learn the controls. Use the example below to understand a decision.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Focus on one rule
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Use the example to check your reasoning.
Your goal
Build eight suit foundations from ace to king. Read that aim before choosing your first action. Try to explain the aim in your own words.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A careful first action helps you become familiar with the layout. A new-round button replaces the current round.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Use the example as a guide rather than a substitute for reading your board. Verify the rule before continuing.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
For my first round, what is the goal of Forty Thieves Solitaire?
For clarity: Build eight suit foundations from ace to king.
When I return, how do I control Forty Thieves Solitaire?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
While reading the Guide, what example helps explain Forty Thieves Solitaire?
Here is the relevant explanation: A club 5 can move onto a club 6, but a whole run cannot move together.
Before I begin, what should I watch out for in Forty Thieves Solitaire?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While reading the Guide, what format does Forty Thieves Solitaire offer?
For clarity: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
For a quick reminder, which play mode does Forty Thieves Solitaire use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.